ULTIMATE FRISBEE
DESCRIPTION OF SPORT: In this sport, as a team, you pass the Frisbee to team mates, holding the disk for only 10 seconds. The person holding the disk can not run.
In the sport, there are different types of moves when throwing the Frisbee. One is the peace sign, where you put your index finger on the rim of the disk and you put your middle finger at the bottom. All you other fingers should be put to the side except your thumb which should be placed on top keeping the disk in place.
Standards
1.1 Demonstrate'mature'techniques'for'the'following'patterns:'overhand,'sidearm,'and'underhand''
throwing;'catching;'kicking/punting;'striking;'trapping;'dribbling'(hand'and'foot);'and'volleying.'
1.2 Combine'manipulative,'locomotor,'and'nonlocomotor'skills'into'movement'patterns'
1.3 '
'
1.4 'Demonstrate'body'management'and'objectFmanipulation'skills'needed'for'successful'participation'in''
individual'and'dual'physical'activities.'
2.1 Identify'and'describe'key'elements'in'the'mature'performance'of'overhand,'sidearm,'and'underhand''
throwing;'catching;'kicking/punting;'striking;'trapping;'dribbling'(hand'and'foot);'and'volleying.'
2.2'''Analyze'movement'patterns'and'correct'errors.'
2.3'''Use'principles'of'motor'learning'to'establish,'monitor,'and'meet'goals'for'motor'skill'development.'
2.4'''Explain'and'demonstrate'spin'and'rebound'principles'for'performing'manipulative'skills.'
2.5'''Compare'and'contrast'the'effectiveness'of'practicing'skills'as'a'whole'and'practicing'skills'in'smaller''
''''''''parts.'
2.6'''Diagram'and'demonstrate'basic'offensive'and'defensive'strategies'for'individual'and'dual'physical''
''''''''activities.'
3.5'''Participate'in'moderate'to'vigorous'physical'activity'a'minimum'of'four'days'each'week'
1.1 Demonstrate'mature'techniques'for'the'following'patterns:'overhand,'sidearm,'and'underhand''
throwing;'catching;'kicking/punting;'striking;'trapping;'dribbling'(hand'and'foot);'and'volleying.'
1.2 Combine'manipulative,'locomotor,'and'nonlocomotor'skills'into'movement'patterns'
1.3 '
'
1.4 'Demonstrate'body'management'and'objectFmanipulation'skills'needed'for'successful'participation'in''
individual'and'dual'physical'activities.'
2.1 Identify'and'describe'key'elements'in'the'mature'performance'of'overhand,'sidearm,'and'underhand''
throwing;'catching;'kicking/punting;'striking;'trapping;'dribbling'(hand'and'foot);'and'volleying.'
2.2'''Analyze'movement'patterns'and'correct'errors.'
2.3'''Use'principles'of'motor'learning'to'establish,'monitor,'and'meet'goals'for'motor'skill'development.'
2.4'''Explain'and'demonstrate'spin'and'rebound'principles'for'performing'manipulative'skills.'
2.5'''Compare'and'contrast'the'effectiveness'of'practicing'skills'as'a'whole'and'practicing'skills'in'smaller''
''''''''parts.'
2.6'''Diagram'and'demonstrate'basic'offensive'and'defensive'strategies'for'individual'and'dual'physical''
''''''''activities.'
3.5'''Participate'in'moderate'to'vigorous'physical'activity'a'minimum'of'four'days'each'week'
STUDY GUIDE
Ultimate Frisbee in Ten Simple Rules
Steve Courlang and Neal Dambra
Copyright (c) Ultimate Players Association, 1993
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40
yards, with endzones 25 yards deep.
2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone
line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per
team.
3. Scoring Each time the offense completes a pass in the defense's endzone, the offense scores a
point. Play is initiated after each score.
4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a
teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to
throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an
injury timeout.
7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited.
A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts
possession, the play resumes as if the possession was retained. If the player committing the foul
disagrees with the foul call, the play is redone.
9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own
disputes.
10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged,
but never at the expense of respect between players, adherence to the rules and the basic joy of play.
The complete, official UPA Ninth Edition Rules of Ultimate with all amendments and clarifications are
available by FTP from ftp.cs.wisc.edu in directory /pub/ultimate, or via the World Wide Web at URL
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-rules.html.
HTML Version by George Ferguson, 8 Jun 1994.
Last update: 7 Jun 2001
Ultimate Frisbee in Ten Simple Rules
Steve Courlang and Neal Dambra
Copyright (c) Ultimate Players Association, 1993
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40
yards, with endzones 25 yards deep.
2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone
line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per
team.
3. Scoring Each time the offense completes a pass in the defense's endzone, the offense scores a
point. Play is initiated after each score.
4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a
teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to
throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an
injury timeout.
7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited.
A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts
possession, the play resumes as if the possession was retained. If the player committing the foul
disagrees with the foul call, the play is redone.
9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own
disputes.
10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged,
but never at the expense of respect between players, adherence to the rules and the basic joy of play.
The complete, official UPA Ninth Edition Rules of Ultimate with all amendments and clarifications are
available by FTP from ftp.cs.wisc.edu in directory /pub/ultimate, or via the World Wide Web at URL
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-rules.html.
HTML Version by George Ferguson, 8 Jun 1994.
Last update: 7 Jun 2001